![]() The only difference is that the bump node only has one noise node downstream, and the others are going into the base colour. This setup plays back in the viewport at 3 fpsīut the below node setup which contains the same number of nodes plays back at over 30 fps. ![]() It seems that the bump node is forcing all downstream nodes to recalculate each draw unnecessarily, at least that's the only reason I can think of for the below: ![]() I still think there's something that doesn't make sense. ![]()
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